Here's the final environment piece and asset sheets for my Honours Project for University.
I began my project by having two aims be incorporated into the environment, being level-design and environmental story telling. I had 3 design pillars to help provide a focus, including scale, story and shooting. Scale was represented with the empire ships seen in the sky, the shooting gameplay is achieved with several points of interest for the player to aim at, and story is illuded too with the silhouette of a tower beyond the waterfall and being surrounded by the ships. My main inspiration in atmosphere and designs was Panzer Dragoon for the SEGA Saturn, and after several studies, to achieve a style that is faithful to Jean Giraud's style.
I really enjoyed the project, but I know where I can improve upon and I'm excited to keep improving my 2D skills. I want to shout out Em Marshall for providing significant feedback regarding the colours, contrast and saturation of my final piece, as it really helped me get closer to achieving the desired style.